Monday, March 18, 2013

Sketch Two

For Sketch Two, we initially had big plans of having a detailed scene in which there would be a river flowing through a landscape, over which there would be a bridge. The dancer would mostly interact with the bridge, and a flock of birds would accompany her, kind of like in Snow White. Also, like in the Disney movies, she would be creating harmonious music (the reason the birds would join her). However, we scaled it down quite a bit as a result of the very limited time we had. Instead, the premise evolved into having a keyboard projected onto the ground (pictured right) with a flock of music notes on the wall behind the dancer. This time, we wanted the dancer to create harsh, discordant music that would contrast with the music that the music notes were "making", causing them to try to attack her.

The implementation had several roadblocks, mostly due to the limiting factors of using two Kinect systems. We found that it is difficult to get the level of precision we were hoping for. Having two Kinects meant that the data we were getting was noisy and distorted. The network for sending the data and the computers that were acting as the server and clients were also slower than what we wanted. Below is a video showing Michael playing with a prototype.


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