Sunday, March 31, 2013
Final project progress update 1
We also added Alex to our group! I am very excited to have him working with us and I think the experience he brings and passion he has for microprocessors will be very valuable for us.
I had an idea to solve our problem about not having enough input on the Arduino board. I found an Android app that takes data from the phones sensor and sends it to Max. It includes orientation an accelerometer, and a digital compass. If we simply put the phone in a pocket on her costume, we could use an Android phone to free up some spots on our board. I'll pitch this to the group in class tomorrow!
Monday, March 25, 2013
Final Project Planning
After talking to the professors with our idea last week, we knew we would have to refine our concept. In order for us to all get on the same page with something we would want to work on for the rest of the semester, we met up at Sweet Eugene's. The result was that we now have an idea that I think we are all very excited about and that the professors will get on board with.
We have decided to interpret the "play" theme by having the dancer play music for the audience. There will be around six Arduino sensors on the dancer's body, each controlling different aspects of the music. The important thing is that all of these sensors capture a range of inputs so that the quality of the dancer's movement is what changes the music, as opposed to a binary control of the music. The focus will be on the music, so the visual part of this project will be a minimal effect, which will allow the audience to focus on the connection between the dance and the tune. In order to have audience participation and to help with their understanding of the mappings between the sensors and the auditory output, we will have a duplicate set of sensors that can be played around with when the performance is complete.
Tuesday, March 19, 2013
Thoughts on Dance-inspired technology, technology-inspired dance
Monday, March 18, 2013
Sketch Two
The implementation had several roadblocks, mostly due to the limiting factors of using two Kinect systems. We found that it is difficult to get the level of precision we were hoping for. Having two Kinects meant that the data we were getting was noisy and distorted. The network for sending the data and the computers that were acting as the server and clients were also slower than what we wanted. Below is a video showing Michael playing with a prototype.