One thing I had not really given much consideration to before reading this was the audience's perspective. As the author says, "designers of interactive dance must not only design for the dancers’ interaction with the interactive media, but must equally consider the intent of the choreography and how the dance will be experienced by the audience." When working on such short paced projects, it is difficult to see beyond the dancer. What I mean by that is that since dance is such a new medium for me, I use a lot of my effort trying to see how my technology can augment the dancer. However, I haven't really thought much about how the work as a whole is experienced by the audience. One of my goals with computer science is to focus on the user, but hopefully for the final project I will not only see the dancer as the user, but also the audience.
Tuesday, March 19, 2013
Thoughts on Dance-inspired technology, technology-inspired dance
One thing I had not really given much consideration to before reading this was the audience's perspective. As the author says, "designers of interactive dance must not only design for the dancers’ interaction with the interactive media, but must equally consider the intent of the choreography and how the dance will be experienced by the audience." When working on such short paced projects, it is difficult to see beyond the dancer. What I mean by that is that since dance is such a new medium for me, I use a lot of my effort trying to see how my technology can augment the dancer. However, I haven't really thought much about how the work as a whole is experienced by the audience. One of my goals with computer science is to focus on the user, but hopefully for the final project I will not only see the dancer as the user, but also the audience.
Monday, March 18, 2013
Sketch Two
For Sketch Two, we initially had big plans of having a detailed scene in which there would be a river flowing through a landscape, over which there would be a bridge. The dancer would mostly interact with the bridge, and a flock of birds would accompany her, kind of like in Snow White. Also, like in the Disney movies, she would be creating harmonious music (the reason the birds would join her). However, we scaled it down quite a bit as a result of the very limited time we had. Instead, the premise evolved into having a keyboard projected onto the ground (pictured right) with a flock of music notes on the wall behind the dancer. This time, we wanted the dancer to create harsh, discordant music that would contrast with the music that the music notes were "making", causing them to try to attack her.The implementation had several roadblocks, mostly due to the limiting factors of using two Kinect systems. We found that it is difficult to get the level of precision we were hoping for. Having two Kinects meant that the data we were getting was noisy and distorted. The network for sending the data and the computers that were acting as the server and clients were also slower than what we wanted. Below is a video showing Michael playing with a prototype.
Wednesday, February 13, 2013
Sketch 1
So for sketch one, there were some exciting things and some disappointing aspects.
When out group met we fleshed out a vision that we were all very excited about. Unfortunately, many of the things we hoped to implement were, due to time constraints, impossible to implement for sketch one. We also had problems with the scrim. We were hoping to project the entire image onto the scrim, but due to the white background we ended up having double images. In order to cope with this, we altered the animation to make the two images interact.
One of the ways I was really pleased with this project was how we were able to integrate the nature aspect into the imagery. However, the best part of this project was how well the team worked together. All members were enthusiastic and everyone was willing to help out, even outside of their areas of expertise. This led to a working environment that was very conducive to making progress on our goal.
I also was very pleased with how our ideas blended together. We were able to build from our individual influences and make something greater than if we had one singular idea. I am looking forward to developing this system further for the final project.
Monday, January 28, 2013
Reading Assignment: Live Media: Interactive Technology and Theatre by David Z. Saltz
- Random access
- An arbitrary link between trigger and output
- Media manipulation
- Virtual Scenery
- Interactive Costumes
- Alternate Perspective
- Subjective Perspective
- Illustration
- Commentary
- Diegetic Media
- Affective Media
- Synesthesia
- Instrumental Media
- Virtual Puppetry
- Dramatic Media
Past Work
I do, however, have a picture of a presentation I did for Valero about my program:
Tuesday, January 15, 2013
Introduction
I have not seen a lot of live dance, but I do occasionally go two stepping, so here is a video of our very own Texas A&M Aggie Wranglers, doing one of their routines:


